1985
knock the right rhythm
A SET OF 2,500 ARCADE CABINETS · ETCHED ON TERRA

THE BACKROOM

Insert to play.

A secret arcade behind the laundromat. 1985. The cabinets remember.

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★ Roll a Quarter Read the lore

$50 USDC · WEIGHTED RANDOM TIER · 1 PER WALLET FIRST 24H · OPEN UNTIL SOLD OUT

↓ Roll a Quarter
★ TRY YOUR LUCK · NO COST

Roll a Quarter.

Each roll picks a real token-ID from the collection. The same odds you'll face at mint. Phoenix is 1 in 500. Most won't hit it. Some will.

ROLLS0 BEST TIER PHOENIX SEEN0
★ THE STORY
1985.

A door behind the laundromat on 8th Street.

Past the steam and detergent, you found another door.

If you knock the right rhythm, it opens.

Inside: cabinets. Hundreds of them.

They hum at frequencies you've never heard.

The Backroom doesn't take dollars.
It takes Quarters.

★ THE COLLECTION

Each Quarter is a unique cabinet.

2,500 Quarters. Distinct cabinets. 8 games. 4 tiers.
Hand-rendered in code. Etched on Terra. Once they're gone, they're gone.

View all 2,500 →

Tiers.

RANDOMLY DETERMINED AT MINT · NO PRE-REVEAL · NO REROLLS

RARITY DISTRIBUTION 2,500 ETCHED · HOVER A SEGMENT
BRASS · 2,000 (80%) SILVER · 400 (16%) GOLD · 95 (3.8%) PHOENIX · 5 (0.2%)
BRASS
2,000 of 2,500
The standard. The everyman cabinet.
SILVER
400 of 2,500
The rare. Marked with quiet pride.
GOLD
95 of 2,500
The prized. Crowned in deep yellow.
PHOENIX
5 of 2,500
The unrepeatable. Five exist. Forever.

8 GAMES  ·  10 BODIES  ·  7 SIDE-ARTS  ·  7 MARQUEES  ·  6 JOYSTICKS  ·  6 BUTTON-SCHEMES
= 564,480 POSSIBLE COMBINATIONS · 2,500 ETCHED

★ STEP INSIDE

The Floor.

Six cabinets among twenty-five hundred. Each one humming a different frequency. Walk in and listen.

2,494 more cabinets behind these walls.

★ THE GAMES

Eight cabinets. Eight games.

Live forever in The Backroom. Each cabinet plays its game. Each Quarter is bound to one. Compete on its leaderboard. Your high score is etched into your cabinet's serial plate.

Star Wraith
1985 · UPRIGHT
A space-shooter. Pink phantoms peel off the formation and dive for you. Graze their bullets, chain your kills, take the crown.
★ PLAYABLE NOW
Block Breaker
1984 · UPRIGHT
A wall-demolition puzzle. Eight authored walls, gold three-hit bricks, laser power-ups. The chain multiplies while you stay off the paddle.
★ PLAYABLE NOW
Pac Maze
1983 · UPRIGHT
A dot-eating maze game. The ghost remembers your last move. So does the cabinet.
QUEUED · 30 DAYS
Asteroid Belt
1981 · VECTOR
A vector space-survival. Drift forever in the dark. Shoot rocks. Don't drift into them.
QUEUED · 60 DAYS
Neon Snake
1986 · UPRIGHT
An endless growth game. Eat the apple. Don't eat yourself. Most cabinets don't see Day 4.
★ PLAYABLE NOW
Pong Wars
1980 · UPRIGHT
A 2-player paddle duel. The oldest cabinet in The Backroom. Still humming. Still unbeaten.
QUEUED · 60 DAYS
Metal Hero
1987 · UPRIGHT
MOONFALL — a six-world platformer campaign. Twin moons, a broken anchor, and an Architect who laughed at gravity. World 1 free for everyone. Holders play it all.
★ PLAYABLE NOW
Frogged
1982 · UPRIGHT
A road-crossing classic. Six lanes. One frog. Most don't make it. The Backroom remembers the ones who did.
QUEUED · 90 DAYS
★ IN MEMORIAM

The Hall of the Fall

In May 2022, a kingdom that ran on two moons lost its sky. The arcade is for playing. This wall is for remembering. Light a candle — say where you were when it fell. You were not the only one who was there.

🕯 Walk into the Hall — free

No wallet. No price talk. Just remembrance.

★ HOLDER ACCESS

The Backroom unlocks.

Own a Quarter? Slot it in.

The Backroom is a private digital arcade lounge. Twenty-four hours a day. Wallet-gated. Cabinet-bound. Leaderboard-watched.

Play the game on your cabinet. Climb the daily leaderboard. Etch your initials in metal. Earn permanent traits. The Backroom remembers what you did, who you were, how high you climbed.

Enter the lounge →

DEMO MODE LIVE · WALLET-GATED ON LAUNCH · STAR WRAITH PLAYABLE

★ HOLDER UTILITY

What ownership gets you.

Owning a Quarter is owning a place inside The Backroom. A door key, not a yield-bearing instrument. We don't promise income — we deliver experience.

Lounge access

Twenty-four hour, wallet-gated entry to The Backroom. Play your cabinet's game. See the live leaderboard. Talk to other owners in the cabinet hall.

Daily tournaments

Compete for permanent on-chain titles. Champions are recorded in The Backroom's hall-of-fame ledger and credited on every secondary listing of the winning cabinet.

Whitelist forever

Every future Backroom collection, holders mint first. No application. No grind. Once you're in, you're in.

Champion crowns

Win a tournament and earn a crown — a permanent title attached to your wallet's record. The cabinet you played becomes part of arcade history.

Genesis serial

The first 100 minted are inscribed FIRST CALL — permanent in the metadata, visible on every marketplace, never re-issued. Low serials carry weight that compounds with time.

THESE ARE PERKS OF OWNERSHIP, NOT INVESTMENT INCOME.
QUARTERS ARE DIGITAL COLLECTIBLES, NOT SECURITIES. NO YIELD. NO DIVIDEND. NO REVENUE SHARE.
RESALE VALUE IS DETERMINED BY MARKET FORCES, NOT GUARANTEED BY THE BACKROOM.

★ THE PLAN

When things happen.

12 May 2026 · 19:00 UTC
Mint opens. $50 USDC per Quarter. 1 per wallet for the first 24h. Tier weighted at random.
13 May 2026 · 19:00 UTC
Wallet limit lifts. Mint stays open at the same price. Multi-mints allowed.
Until sold out
Mint stays open until all 2,500 cabinets find a home. No deadline, no burn — only the hard cap.
Day after first mint
The Backroom opens. Lounge access activates. Wallet-gated entry live.
+10 days from launch
First daily tournament begins. Champion of Star Wraith earns the first crown.
2027
Collection two announcement. Holders whitelisted. The Backroom expands.
★ FAQ

What you wanted to know.

IS THIS AN INVESTMENT?
No. Quarters are digital collectibles. Membership tokens. We promise no yield, no revenue share, no dividend, and no return. Buy because you love arcades and want a place inside The Backroom — not to flip it.
HOW MUCH DOES IT COST?
$50 USDC per Quarter at mint. Tier (Brass / Silver / Gold / Phoenix) is randomly determined. You might roll Phoenix. You probably won't.
WHEN DOES IT MINT?
The mint is open now — doors opened 12 May 2026. Unlimited per wallet, until every cabinet finds a home. The hard cap of 2,500 is the only floor.
WHAT IF IT DOESN'T SELL OUT FAST?
No deadline. The mint contract stays open until all 2,500 cabinets are claimed. The hard cap is the only floor — no burn, no rush. The Backroom waits.
WHAT CHAIN?
Terra2. Low fees, fast finality, indie spirit. Wallets accepted: Keplr and Vultisig.
WHERE DOES IT TRADE AFTERWARDS?
Secondary trading happens on a Terra2 NFT marketplace integrated directly into The Backroom. Royalty 5%, used to fund operations and the lounge.
CAN I MINT MULTIPLE?
First 24 hours: one per wallet. After that: as many as you want, while supply lasts.
WHO RUNS THIS?
The operators of The Backroom. They prefer to remain unknown. The contracts are immutable. The cabinets are not.
IS THE LOUNGE PLAYABLE NOW?
A demo lounge is live for everyone — no wallet required. Star Wraith, Block Breaker, Neon Snake and World 1 of Metal Hero: MOONFALL all play right now. Holders get the full six-world campaign plus tournaments, etchings and the hall of fame.
WHAT ABOUT THE OTHER GAMES?
Four cabinets are live today: Metal Hero MOONFALL (full campaign for holders), Star Wraith, Block Breaker, Neon Snake — each built to studio finish. Pac Maze and Asteroid Belt queue up next. The rest roll out through 2026.
WHY 2,500?
Because 2,000 felt small and 5,000 felt diluted. Because every cabinet should feel rare. Because the math worked.
CAN I LOSE THE PERKS?
Sell your Quarter, lose the perks. They follow the token, not the wallet. Hold it, keep it. Pass it down.
★ THE FIVE

You found one.

PHOENIX TIER · 1 OF 5 · UNREPEATABLE

Five Phoenix cabinets exist. They are not minted twice. Whichever wallet rolls one keeps it forever.