Insert to play.
A secret arcade behind the laundromat. 1985. The cabinets remember.
$50 USDC · WEIGHTED RANDOM TIER · 1 PER WALLET FIRST 24H · OPEN UNTIL SOLD OUT
Each roll picks a real token-ID from the collection. The same odds you'll face at mint. Phoenix is 1 in 500. Most won't hit it. Some will.
A door behind the laundromat on 8th Street.
Past the steam and detergent, you found another door.
If you knock the right rhythm, it opens.
Inside: cabinets. Hundreds of them.
They hum at frequencies you've never heard.
The Backroom doesn't take dollars.
It takes Quarters.
2,500 Quarters. Distinct cabinets. 8 games. 4 tiers.
Hand-rendered in code. Etched on Terra.
Once they're gone, they're gone.
RANDOMLY DETERMINED AT MINT · NO PRE-REVEAL · NO REROLLS
8 GAMES · 10 BODIES · 7 SIDE-ARTS · 7 MARQUEES · 6 JOYSTICKS · 6 BUTTON-SCHEMES
= 564,480 POSSIBLE COMBINATIONS · 2,500 ETCHED
Six cabinets among twenty-five hundred. Each one humming a different frequency. Walk in and listen.
2,494 more cabinets behind these walls.
Live forever in The Backroom. Each cabinet plays its game. Each Quarter is bound to one. Compete on its leaderboard. Your high score is etched into your cabinet's serial plate.
Own a Quarter? Slot it in.
The Backroom is a private digital arcade lounge. Twenty-four hours a day. Wallet-gated. Cabinet-bound. Leaderboard-watched.
Play the game on your cabinet. Climb the daily leaderboard. Etch your initials in metal. Earn permanent traits. The Backroom remembers what you did, who you were, how high you climbed.
DEMO MODE LIVE · WALLET-GATED ON LAUNCH · STAR WRAITH PLAYABLE
Owning a Quarter is owning a place inside The Backroom. A door key, not a yield-bearing instrument. We don't promise income — we deliver experience.
Twenty-four hour, wallet-gated entry to The Backroom. Play your cabinet's game. See the live leaderboard. Talk to other owners in the cabinet hall.
Compete for permanent on-chain titles. Champions are recorded in The Backroom's hall-of-fame ledger and credited on every secondary listing of the winning cabinet.
Every future Backroom collection, holders mint first. No application. No grind. Once you're in, you're in.
Win a tournament and earn a crown — a permanent title attached to your wallet's record. The cabinet you played becomes part of arcade history.
The first 100 minted are inscribed FIRST CALL — permanent in the metadata, visible on every marketplace, never re-issued. Low serials carry weight that compounds with time.
THESE ARE PERKS OF OWNERSHIP, NOT INVESTMENT INCOME.
QUARTERS ARE DIGITAL COLLECTIBLES, NOT SECURITIES. NO YIELD. NO DIVIDEND. NO REVENUE SHARE.
RESALE VALUE IS DETERMINED BY MARKET FORCES, NOT GUARANTEED BY THE BACKROOM.
The Backroom is a digital collectibles project on Terra2. Quarters are non-fungible tokens representing fictional vintage arcade cabinets. They are NOT securities, NOT investment contracts, and confer NO rights to revenue share, dividends, yield, or distribution from any pool, treasury, or third party.
Resale value is determined entirely by market forces. The Backroom makes no representations or guarantees about secondary market value.
Perks of ownership (lounge access, daily tournaments, hall-of-fame credit, etc.) are subject to change, jurisdictional limits, and reasonable access constraints.
By purchasing a Quarter you acknowledge that you understand the above, that you are not relying on any expectation of profit from the efforts of others, that you have evaluated the risks of digital-asset ownership, and that you are not in a jurisdiction where this purchase would violate local law.
The Backroom is not a financial product. The Backroom is an arcade. Read full terms →